Like Snatcher, Policenauts is a sort of point-and-click schlock novella seen from the character’s point of view. A neon light outside your window keeps blinking on and off, turning the room from blue to electric green, then back to blue. This is where you’re presented with the above screen and gain control. This introductory cutscene ends with an ice-cool shot of the Mel Gibson-channelling Ingram, sitting alone in his dusty office. 30 years later his suit is recovered, and Ingram starts life anew as a private eye in an old, rotting, unfamiliar Los Angeles. Your character, Jonathon Ingram, was chosen to join four other model policemen to make up the first space-policemen, or police astronauts, or police… nauts! But there was an accident and Jonathon was sent careening into space, the cold sleep module on his suit kicking in. It’s the future! Humanity is taking its first, halting steps into space colonisation. If you’re wondering where the stuff is, well, let me tell you! It’s right here.Īn opening cutscene gives you the outline. I’ll probably end up writing a Battle Klaxon about it, but for now I need to have a moment talking about how it opens. I’m finally getting around to playing the Policenauts translation.
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